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animations: sync inactive/active border angles when using borderangle animations (#9401)
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@@ -63,6 +63,11 @@ void CHyprBorderDecoration::draw(PHLMONITOR pMonitor, float const& a) {
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if (m_pWindow->m_fBorderAngleAnimationProgress->enabled()) {
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if (m_pWindow->m_fBorderAngleAnimationProgress->enabled()) {
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grad.m_fAngle += m_pWindow->m_fBorderAngleAnimationProgress->value() * M_PI * 2;
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grad.m_fAngle += m_pWindow->m_fBorderAngleAnimationProgress->value() * M_PI * 2;
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grad.m_fAngle = normalizeAngleRad(grad.m_fAngle);
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grad.m_fAngle = normalizeAngleRad(grad.m_fAngle);
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// When borderangle is animated, it is counterintuitive to fade between inactive/active gradient angles.
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// Instead we sync the angles to avoid fading between them and additionally rotating the border angle.
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if (ANIMATED)
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m_pWindow->m_cRealBorderColorPrevious.m_fAngle = grad.m_fAngle;
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}
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}
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int borderSize = m_pWindow->getRealBorderSize();
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int borderSize = m_pWindow->getRealBorderSize();
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