Allow decos to request interactivity

This commit is contained in:
vaxerski
2023-02-28 22:32:42 +00:00
parent 984c2fdc68
commit 2187c6cf43
6 changed files with 56 additions and 6 deletions

View File

@@ -608,8 +608,8 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
// special workspace
if (PMONITOR->specialWorkspaceID) {
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x - BORDER_GRAB_AREA, (*w)->m_vRealPosition.vec().y - BORDER_GRAB_AREA, (*w)->m_vRealSize.vec().x + 2 * BORDER_GRAB_AREA,
(*w)->m_vRealSize.vec().y + 2 * BORDER_GRAB_AREA};
const auto BB = w->get()->getWindowInputBox();
wlr_box box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
if ((*w)->m_bIsFloating && (*w)->m_iWorkspaceID == PMONITOR->specialWorkspaceID && (*w)->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) &&
!(*w)->isHidden() && !(*w)->m_bX11ShouldntFocus)
return (*w).get();
@@ -625,8 +625,8 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
// pinned windows on top of floating regardless
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x - BORDER_GRAB_AREA, (*w)->m_vRealPosition.vec().y - BORDER_GRAB_AREA, (*w)->m_vRealSize.vec().x + 2 * BORDER_GRAB_AREA,
(*w)->m_vRealSize.vec().y + 2 * BORDER_GRAB_AREA};
const auto BB = w->get()->getWindowInputBox();
wlr_box box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && !(*w)->isHidden() && !(*w)->m_bX11ShouldntFocus && (*w)->m_bPinned) {
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y))
return w->get();
@@ -640,8 +640,8 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x - BORDER_GRAB_AREA, (*w)->m_vRealPosition.vec().y - BORDER_GRAB_AREA, (*w)->m_vRealSize.vec().x + 2 * BORDER_GRAB_AREA,
(*w)->m_vRealSize.vec().y + 2 * BORDER_GRAB_AREA};
const auto BB = w->get()->getWindowInputBox();
wlr_box box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->isHidden() && !(*w)->m_bPinned) {
// OR windows should add focus to parent
if ((*w)->m_bX11ShouldntFocus && (*w)->m_iX11Type != 2)