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https://github.com/hyprwm/Hyprland.git
synced 2025-08-09 16:41:53 -07:00
Allow decos to request interactivity
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@@ -608,8 +608,8 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
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// special workspace
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if (PMONITOR->specialWorkspaceID) {
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for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
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wlr_box box = {(*w)->m_vRealPosition.vec().x - BORDER_GRAB_AREA, (*w)->m_vRealPosition.vec().y - BORDER_GRAB_AREA, (*w)->m_vRealSize.vec().x + 2 * BORDER_GRAB_AREA,
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(*w)->m_vRealSize.vec().y + 2 * BORDER_GRAB_AREA};
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const auto BB = w->get()->getWindowInputBox();
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wlr_box box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
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if ((*w)->m_bIsFloating && (*w)->m_iWorkspaceID == PMONITOR->specialWorkspaceID && (*w)->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) &&
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!(*w)->isHidden() && !(*w)->m_bX11ShouldntFocus)
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return (*w).get();
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@@ -625,8 +625,8 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
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// pinned windows on top of floating regardless
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for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
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wlr_box box = {(*w)->m_vRealPosition.vec().x - BORDER_GRAB_AREA, (*w)->m_vRealPosition.vec().y - BORDER_GRAB_AREA, (*w)->m_vRealSize.vec().x + 2 * BORDER_GRAB_AREA,
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(*w)->m_vRealSize.vec().y + 2 * BORDER_GRAB_AREA};
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const auto BB = w->get()->getWindowInputBox();
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wlr_box box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
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if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && !(*w)->isHidden() && !(*w)->m_bX11ShouldntFocus && (*w)->m_bPinned) {
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y))
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return w->get();
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@@ -640,8 +640,8 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
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// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
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for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
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wlr_box box = {(*w)->m_vRealPosition.vec().x - BORDER_GRAB_AREA, (*w)->m_vRealPosition.vec().y - BORDER_GRAB_AREA, (*w)->m_vRealSize.vec().x + 2 * BORDER_GRAB_AREA,
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(*w)->m_vRealSize.vec().y + 2 * BORDER_GRAB_AREA};
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const auto BB = w->get()->getWindowInputBox();
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wlr_box box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
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if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->isHidden() && !(*w)->m_bPinned) {
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// OR windows should add focus to parent
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if ((*w)->m_bX11ShouldntFocus && (*w)->m_iX11Type != 2)
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