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opengl: simplify cm pipeline
fixes a few mistakes, and skips the CM shader in cpu instead of adding a costly branch ref #9641
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@@ -12,7 +12,6 @@ class CShader {
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GLint color = -1;
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GLint alphaMatte = -1;
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GLint texType = -1;
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GLint skipCM = -1;
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GLint sourceTF = -1;
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GLint targetTF = -1;
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GLint sourcePrimaries = -1;
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