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https://github.com/hyprwm/Hyprland.git
synced 2025-08-03 13:41:59 -07:00
Added fullscreen types, maximize and full
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@@ -620,7 +620,7 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
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g_pCompositor->moveWindowToTop(pWindow);
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}
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void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
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void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscreenMode fullscreenMode) {
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if (!g_pCompositor->windowValidMapped(pWindow))
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return;
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@@ -650,6 +650,8 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
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} else {
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// if it now got fullscreen, make it fullscreen
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PWORKSPACE->m_efFullscreenMode = fullscreenMode;
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// save position and size if floating
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if (pWindow->m_bIsFloating) {
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pWindow->m_vPosition = pWindow->m_vRealPosition.vec();
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@@ -657,8 +659,22 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
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}
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// apply new pos and size being monitors' box
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pWindow->m_vRealPosition = PMONITOR->vecPosition;
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pWindow->m_vRealSize = PMONITOR->vecSize;
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if (fullscreenMode == FULLSCREEN_FULL) {
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pWindow->m_vRealPosition = PMONITOR->vecPosition;
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pWindow->m_vRealSize = PMONITOR->vecSize;
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} else {
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// This is a massive hack.
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// We make a fake "only" node and apply
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// To keep consistent with the settings without C+P code
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SDwindleNodeData fakeNode;
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fakeNode.pWindow = pWindow;
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fakeNode.position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
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fakeNode.size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
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fakeNode.workspaceID = pWindow->m_iWorkspaceID;
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applyNodeDataToWindow(&fakeNode);
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}
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}
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
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