Internal: move to Mat3x3 from hyprutils (#7902)

* Meson: require hyprutils >= 0.2.3

* flake.lock: update hyprutils

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
This commit is contained in:
Vaxry
2024-09-25 10:01:13 +01:00
committed by GitHub
parent 8f5188269b
commit 2320b2241c
11 changed files with 93 additions and 268 deletions

View File

@@ -4,17 +4,9 @@
// includes box and vector as well
#include <hyprutils/math/Region.hpp>
#include <hyprutils/math/Mat3x3.hpp>
using namespace Hyprutils::Math;
eTransform wlTransformToHyprutils(wl_output_transform t);
void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]);
void matrixProjection(float mat[9], int width, int height, eTransform transform);
void matrixTransform(float mat[9], eTransform transform);
void matrixRotate(float mat[9], float rad);
void matrixScale(float mat[9], float x, float y);
void matrixTranslate(float mat[9], float x, float y);
void matrixTranspose(float mat[9], const float a[9]);
void matrixMultiply(float mat[9], const float a[9], const float b[9]);
void matrixIdentity(float mat[9]);
wl_output_transform invertTransform(wl_output_transform tr);