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fix fadeout
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@@ -50,7 +50,7 @@ public:
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CHyprOpenGLImpl();
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void begin(SMonitor*, pixman_region32_t*);
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void begin(SMonitor*, pixman_region32_t*, bool fake = false);
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void end();
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void renderRect(wlr_box*, const CColor&);
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@@ -91,6 +91,8 @@ private:
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int m_iDRMFD;
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std::string m_szExtensions;
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bool m_bFakeFrame = false;
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// Shaders
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SQuad m_shQUAD;
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CShader m_shRGBA;
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