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basic window rounded corners
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@@ -36,8 +36,8 @@ public:
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void end();
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void renderRect(wlr_box*, const CColor&);
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void renderTexture(wlr_texture*, float matrix[9], float a);
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void renderTexture(const CTexture&, float matrix[9], float a);
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void renderTexture(wlr_texture*, float matrix[9], float a, int round = 0);
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void renderTexture(const CTexture&, float matrix[9], float a, int round = 0);
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void clear(const CColor&);
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void scissor(const wlr_box*);
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