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windowrules: improve opacity
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@@ -476,20 +476,30 @@ void CWindow::applyDynamicRule(const SWindowRule& r) {
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try {
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CVarList vars(r.szRule, 0, ' ');
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for (size_t i = 1 /* first item is "opacity" */; i < vars.size(); ++i) {
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if (i == 1) {
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// first arg, alpha
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m_sSpecialRenderData.alpha = std::stof(vars[i]);
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} else {
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if (vars[i] == "override") {
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if (i == 2) {
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int opacityIDX = 0;
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for (auto& r : vars) {
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if (r == "opacity")
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continue;
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if (r == "override") {
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if (opacityIDX == 0) {
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m_sSpecialRenderData.alphaOverride = true;
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} else {
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m_sSpecialRenderData.alphaInactiveOverride = true;
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}
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} else
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m_sSpecialRenderData.alphaInactiveOverride = true;
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} else {
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m_sSpecialRenderData.alphaInactive = std::stof(vars[i]);
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if (opacityIDX == 0) {
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m_sSpecialRenderData.alpha = std::stof(r);
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m_sSpecialRenderData.alphaInactive = std::stof(r);
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} else if (opacityIDX == 1) {
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m_sSpecialRenderData.alphaInactive = std::stof(r);
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m_sSpecialRenderData.alphaInactiveOverride = false;
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} else {
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throw std::runtime_error("more than 2 alpha values");
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}
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opacityIDX++;
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}
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}
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} catch (std::exception& e) { Debug::log(ERR, "Opacity rule \"%s\" failed with: %s", r.szRule.c_str(), e.what()); }
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