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remove color rassert to fix overshot beziers
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@@ -4,7 +4,6 @@
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CColor::CColor() {}
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CColor::CColor(float r, float g, float b, float a) {
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RASSERT(r <= 1.f && g <= 1.f && b <= 1.f && a <= 1.f, "un-normalized color assignment");
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this->r = r;
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this->g = g;
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this->b = b;
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