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dispatchers: add Fullscreen without sending fullscreen to application (#4720)
* Add extra option to fullscreen * Remove useless branch fixes #1817 --------- Co-authored-by: matteo bob <matteo4375@gmail.com>
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@@ -240,16 +240,17 @@ class CWindow {
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bool m_bIsPseudotiled = false;
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Vector2D m_vPseudoSize = Vector2D(0, 0);
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bool m_bFirstMap = false; // for layouts
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bool m_bIsFloating = false;
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bool m_bDraggingTiled = false; // for dragging around tiled windows
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bool m_bIsFullscreen = false;
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bool m_bWasMaximized = false;
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uint64_t m_iMonitorID = -1;
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std::string m_szTitle = "";
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std::string m_szInitialTitle = "";
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std::string m_szInitialClass = "";
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int m_iWorkspaceID = -1;
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bool m_bFirstMap = false; // for layouts
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bool m_bIsFloating = false;
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bool m_bDraggingTiled = false; // for dragging around tiled windows
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bool m_bIsFullscreen = false;
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bool m_bDontSendFullscreen = false;
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bool m_bWasMaximized = false;
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uint64_t m_iMonitorID = -1;
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std::string m_szTitle = "";
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std::string m_szInitialTitle = "";
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std::string m_szInitialClass = "";
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int m_iWorkspaceID = -1;
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bool m_bIsMapped = false;
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