dispatchers: add Fullscreen without sending fullscreen to application (#4720)

* Add extra option to fullscreen

* Remove useless branch

fixes #1817

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Co-authored-by: matteo bob <matteo4375@gmail.com>
This commit is contained in:
epicgamer256705
2024-02-17 11:21:06 -05:00
committed by GitHub
parent 294e51a857
commit 289d952a6e
3 changed files with 15 additions and 11 deletions

View File

@@ -240,16 +240,17 @@ class CWindow {
bool m_bIsPseudotiled = false;
Vector2D m_vPseudoSize = Vector2D(0, 0);
bool m_bFirstMap = false; // for layouts
bool m_bIsFloating = false;
bool m_bDraggingTiled = false; // for dragging around tiled windows
bool m_bIsFullscreen = false;
bool m_bWasMaximized = false;
uint64_t m_iMonitorID = -1;
std::string m_szTitle = "";
std::string m_szInitialTitle = "";
std::string m_szInitialClass = "";
int m_iWorkspaceID = -1;
bool m_bFirstMap = false; // for layouts
bool m_bIsFloating = false;
bool m_bDraggingTiled = false; // for dragging around tiled windows
bool m_bIsFullscreen = false;
bool m_bDontSendFullscreen = false;
bool m_bWasMaximized = false;
uint64_t m_iMonitorID = -1;
std::string m_szTitle = "";
std::string m_szInitialTitle = "";
std::string m_szInitialClass = "";
int m_iWorkspaceID = -1;
bool m_bIsMapped = false;