diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 139c5b3f8..93bb774af 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -941,9 +941,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, wlr_region_scale(&inverseOpaque, &inverseOpaque, m_RenderData.pMonitor->scale); // vvv TODO: layered blur fbs? - const bool USENEWOPTIMIZE = - (*PBLURNEWOPTIMIZE && !blockBlurOptimization && ((m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) || *PBLURXRAY) && - m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID && (!m_pCurrentWindow || !g_pCompositor->isWorkspaceSpecial(m_pCurrentWindow->m_iWorkspaceID))); + const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && !blockBlurOptimization && ((m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) || *PBLURXRAY) && + m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID); CFramebuffer* POUTFB = nullptr; if (!USENEWOPTIMIZE) {