renderer: Make shader time always count from zero (#6903)

* testing out an initialtime variable

* Make time universally start at zero instead of exposing an initial time

* Appease the CI
This commit is contained in:
Party Wumpus
2024-07-16 21:03:10 +01:00
committed by GitHub
parent da956c8a97
commit 293e687389
2 changed files with 11 additions and 8 deletions

View File

@@ -42,9 +42,10 @@ class CShader {
GLint gradientLength = -1;
GLint angle = -1;
GLint time = -1;
GLint distort = -1;
GLint wl_output = -1;
float initialTime = 0;
GLint time = -1;
GLint distort = -1;
GLint wl_output = -1;
// Blur prepare
GLint contrast = -1;
@@ -64,4 +65,4 @@ class CShader {
private:
std::unordered_map<std::string, GLint> m_muUniforms;
};
};