input: refocus on completed drags

This commit is contained in:
Vaxry
2024-02-17 16:02:17 +00:00
parent cdcc5aba06
commit 294e51a857
2 changed files with 3 additions and 1 deletions

View File

@@ -423,7 +423,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
return; // don't enter any new surfaces
} else {
if (allowKeyboardRefocus && ((FOLLOWMOUSE != 3 && (*PMOUSEREFOCUS || m_pLastMouseFocus != pFoundWindow)) || refocus)) {
if (m_pLastMouseFocus != pFoundWindow || g_pCompositor->m_pLastWindow != pFoundWindow || g_pCompositor->m_pLastFocus != foundSurface) {
if (m_pLastMouseFocus != pFoundWindow || g_pCompositor->m_pLastWindow != pFoundWindow || g_pCompositor->m_pLastFocus != foundSurface || refocus) {
m_pLastMouseFocus = pFoundWindow;
// TODO: this looks wrong. When over a popup, it constantly is switching.