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https://github.com/hyprwm/Hyprland.git
synced 2025-08-05 22:51:58 -07:00
Added fullscreen
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@@ -228,6 +228,12 @@ void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) {
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void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(monid);
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
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// Ignore any recalc events if we have a fullscreen window.
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if (PWORKSPACE->hasFullscreenWindow)
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return;
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const auto TOPNODE = getMasterNodeOnWorkspace(PMONITOR->activeWorkspace);
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if (TOPNODE && PMONITOR) {
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@@ -238,6 +244,15 @@ void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
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}
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void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
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if (pWindow->m_bIsFullscreen) {
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Debug::log(LOG, "Rejecting a change float order because window is fullscreen.");
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// restore its' floating mode
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pWindow->m_bIsFloating = !pWindow->m_bIsFloating;
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return;
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}
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const auto PNODE = getNodeFromWindow(pWindow);
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if (!PNODE) {
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@@ -248,8 +263,16 @@ void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
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}
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void CHyprDwindleLayout::onBeginDragWindow() {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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m_vBeginDragSizeXY = Vector2D();
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if (DRAGGINGWINDOW->m_bIsFullscreen) {
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Debug::log(LOG, "Rejecting drag on a fullscreen window.");
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return;
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}
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// Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
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Debug::log(ERR, "Dragging attempted on an invalid window!");
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@@ -264,7 +287,8 @@ void CHyprDwindleLayout::onBeginDragWindow() {
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void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW))
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// Window invalid or drag begin size 0,0 meaning we rejected it.
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW) || m_vBeginDragSizeXY == Vector2D())
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return;
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const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
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@@ -317,4 +341,60 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
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}
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}
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}
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void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
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if (!g_pCompositor->windowValidMapped(pWindow))
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return;
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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if (PWORKSPACE->hasFullscreenWindow && !pWindow->m_bIsFullscreen) {
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// if the window wants to be fullscreen but there already is one,
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// ignore the request.
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return;
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}
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// otherwise, accept it.
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pWindow->m_bIsFullscreen = !pWindow->m_bIsFullscreen;
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PWORKSPACE->hasFullscreenWindow = !PWORKSPACE->hasFullscreenWindow;
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if (!pWindow->m_bIsFullscreen) {
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// if it got its fullscreen disabled, set back its node if it had one
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const auto PNODE = getNodeFromWindow(pWindow);
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if (PNODE)
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applyNodeDataToWindow(PNODE);
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else {
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// get back its' dimensions from position and size
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pWindow->m_vEffectivePosition = pWindow->m_vPosition;
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pWindow->m_vEffectiveSize = pWindow->m_vSize;
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// TEMP: Remove when anims added
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pWindow->m_vRealPosition = pWindow->m_vEffectivePosition;
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pWindow->m_vRealSize = pWindow->m_vEffectiveSize;
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
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}
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} else {
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// if it now got fullscreen, make it fullscreen
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// save position and size if floating
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if (pWindow->m_bIsFloating) {
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pWindow->m_vPosition = pWindow->m_vRealPosition;
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pWindow->m_vSize = pWindow->m_vRealSize;
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}
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// apply new pos and size being monitors' box
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pWindow->m_vEffectivePosition = PMONITOR->vecPosition;
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pWindow->m_vEffectiveSize = PMONITOR->vecSize;
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// TEMP: Remove when anims added
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pWindow->m_vRealPosition = pWindow->m_vEffectivePosition;
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pWindow->m_vRealSize = pWindow->m_vEffectiveSize;
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
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}
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// we need to fix XWayland windows by sending them to NARNIA
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// because otherwise they'd still be recieving mouse events
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g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
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}
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