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finally fixed XWayland popups
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@@ -335,13 +335,13 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
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// check if it's on the correct monitor!
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Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
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if (g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID) {
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// TODO: detect a popup in a more consistent way.
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if (g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
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// if it's not, fall back to the center placement
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pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
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} else {
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// if it is, we respect where it wants to put itself.
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// most of these are popups
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// TODO: detect a popup in a more consistent way.
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
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}
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}
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