finally fixed XWayland popups

This commit is contained in:
vaxerski
2022-03-22 21:28:57 +01:00
parent e6a848adc0
commit 2bc29f32ec
7 changed files with 33 additions and 6 deletions

View File

@@ -335,13 +335,13 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
// check if it's on the correct monitor!
Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
if (g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID) {
// TODO: detect a popup in a more consistent way.
if (g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
// if it's not, fall back to the center placement
pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
} else {
// if it is, we respect where it wants to put itself.
// most of these are popups
// TODO: detect a popup in a more consistent way.
pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
}
}