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fix fadeout blinking transparent windows
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@@ -481,8 +481,18 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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// this is a hack but it works :P
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// we need to disable blur or else we will get a black background, as the shader
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// will try to copy the bg to apply blur.
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// this isn't entirely correct, but like, oh well.
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// small todo: maybe make this correct? :P
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const auto BLURVAL = g_pConfigManager->getInt("decoration:blur");
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g_pConfigManager->setInt("decoration:blur", 0);
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g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, !pWindow->m_bX11DoesntWantBorders);
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g_pConfigManager->setInt("decoration:blur", BLURVAL);
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// restore original fb
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iCurrentOutputFb);
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y);
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