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renderer: Add new background infrastructure
Adds new backgrounds from the winners of the contest Rewrites how it works Allows high color precision PNGs (RGB32F precisely) Fixes a small bug in renderTextureInternalWithDamage Nukes misc:force_hypr_chan
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@@ -99,7 +99,6 @@ void CConfigManager::setDefaultVars() {
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configValues["misc:disable_hyprland_logo"].intValue = 0;
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configValues["misc:disable_splash_rendering"].intValue = 0;
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configValues["misc:force_hypr_chan"].intValue = 0;
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configValues["misc:force_default_wallpaper"].intValue = -1;
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configValues["misc:vfr"].intValue = 1;
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configValues["misc:vrr"].intValue = 0;
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