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synced 2025-08-03 21:51:55 -07:00
fix lockup on reloading config
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@@ -13,8 +13,8 @@
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CConfigManager::CConfigManager() {
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configValues["general:max_fps"].intValue = 240;
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configValues["general:sensitivity"].floatValue = 0.25f;
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configValues["general:main_mod"].strValue = "SUPER"; // exposed to the user for easier configuring
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configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask("SUPER"); // actually used and automatically calculated
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configValues["general:main_mod"].strValue = "SUPER"; // exposed to the user for easier configuring
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configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask("SUPER"); // actually used and automatically calculated
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configValues["general:border_size"].intValue = 1;
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configValues["general:gaps_in"].intValue = 5;
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@@ -24,6 +24,7 @@ CConfigManager::CConfigManager() {
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}
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void CConfigManager::init() {
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loadConfigLoadVars();
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const char* const ENVHOME = getenv("HOME");
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@@ -289,7 +290,8 @@ void CConfigManager::tick() {
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struct stat fileStat;
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int err = stat(CONFIGPATH.c_str(), &fileStat);
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if (err != 0) {
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Debug::log(WARN, "Error at ticking config, error %i", errno);
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Debug::log(WARN, "Error at ticking config at %s, error %i: %s", CONFIGPATH.c_str(), err, strerror(err));
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return;
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}
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// check if we need to reload cfg
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