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renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Also updates wlroots
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@@ -93,6 +93,15 @@ CRegion& CRegion::translate(const Vector2D& vec) {
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return *this;
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}
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CRegion& CRegion::transform(const wl_output_transform t, double w, double h) {
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wlr_region_transform(&m_rRegion, &m_rRegion, t, w, h);
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return *this;
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}
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CRegion CRegion::copy() const {
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return CRegion(*this);
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}
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CRegion& CRegion::scale(float scale) {
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wlr_region_scale(&m_rRegion, &m_rRegion, scale);
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return *this;
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