renderer: Move to a full Hyprland GL rendering pipeline (#3920)

Also updates wlroots
This commit is contained in:
Vaxry
2023-11-24 10:54:21 +00:00
committed by GitHub
parent e40e486f61
commit 2ebfd0c745
28 changed files with 453 additions and 230 deletions

View File

@@ -448,25 +448,19 @@ bool CScreencopyProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame) {
if (!sourceTex)
return false;
float glMatrix[9];
wlr_matrix_identity(glMatrix);
wlr_matrix_translate(glMatrix, -frame->box.x, -frame->box.y);
wlr_matrix_scale(glMatrix, frame->pMonitor->vecPixelSize.x, frame->pMonitor->vecPixelSize.y);
CRegion fakeDamage = {0, 0, frame->box.width, frame->box.height};
if (!wlr_renderer_begin_with_buffer(g_pCompositor->m_sWLRRenderer, frame->buffer)) {
Debug::log(ERR, "[sc] dmabuf: Client requested a copy to a buffer that failed to pass wlr_renderer_begin_with_buffer");
wlr_texture_destroy(sourceTex);
if (!g_pHyprRenderer->beginRender(frame->pMonitor, fakeDamage, RENDER_MODE_TO_BUFFER, frame->buffer))
return false;
}
float color[] = {0, 0, 0, 0};
wlr_renderer_clear(g_pCompositor->m_sWLRRenderer, color);
// TODO: use hl render methods to use damage
wlr_render_texture_with_matrix(g_pCompositor->m_sWLRRenderer, sourceTex, glMatrix, 1.0f);
CBox monbox = CBox{0, 0, frame->pMonitor->vecPixelSize.x, frame->pMonitor->vecPixelSize.y}.translate({-frame->box.x, -frame->box.y});
g_pHyprOpenGL->setMonitorTransformEnabled(false);
g_pHyprOpenGL->renderTexture(sourceTex, &monbox, 1);
g_pHyprOpenGL->setMonitorTransformEnabled(true);
g_pHyprRenderer->endRender();
wlr_texture_destroy(sourceTex);
wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
return true;
}

View File

@@ -134,7 +134,8 @@ void CToplevelExportProtocolManager::removeFrame(SScreencopyFrame* frame, bool f
std::erase_if(m_vFramesAwaitingWrite, [&](const auto& other) { return other == frame; });
wl_resource_set_user_data(frame->resource, nullptr);
wlr_buffer_unlock(frame->buffer);
if (frame->buffer && frame->buffer->n_locks > 0)
wlr_buffer_unlock(frame->buffer);
removeClient(frame->client, force);
m_lFrames.remove(*frame);
}
@@ -362,18 +363,14 @@ bool CToplevelExportProtocolManager::copyFrameShm(SScreencopyFrame* frame, times
const auto PMONITOR = g_pCompositor->getMonitorFromID(frame->pWindow->m_iMonitorID);
CRegion fakeDamage{0, 0, PMONITOR->vecPixelSize.x * 10, PMONITOR->vecPixelSize.y * 10};
if (frame->overlayCursor)
wlr_output_lock_software_cursors(PMONITOR->output, true);
if (!wlr_output_attach_render(PMONITOR->output, nullptr)) {
Debug::log(ERR, "[toplevel_export] Couldn't attach render");
if (!g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE)) {
wlr_buffer_end_data_ptr_access(frame->buffer);
if (frame->overlayCursor)
wlr_output_lock_software_cursors(PMONITOR->output, false);
return false;
}
g_pHyprOpenGL->begin(PMONITOR, &fakeDamage, true);
if (frame->overlayCursor)
wlr_output_lock_software_cursors(PMONITOR->output, true);
g_pHyprOpenGL->clear(CColor(0, 0, 0, 1.0));
// render client at 0,0
@@ -381,46 +378,25 @@ bool CToplevelExportProtocolManager::copyFrameShm(SScreencopyFrame* frame, times
g_pHyprRenderer->renderWindow(frame->pWindow, PMONITOR, now, false, RENDER_PASS_ALL, true, true);
g_pHyprRenderer->m_bBlockSurfaceFeedback = false;
if (frame->overlayCursor && wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y)) {
// hack le massive
wlr_output_cursor* cursor;
const auto OFFSET = frame->pWindow->m_vRealPosition.vec() - PMONITOR->vecPosition;
wl_list_for_each(cursor, &PMONITOR->output->cursors, link) {
if (!cursor->enabled || !cursor->visible || PMONITOR->output->hardware_cursor == cursor) {
continue;
}
cursor->x -= OFFSET.x;
cursor->y -= OFFSET.y;
}
wlr_output_render_software_cursors(PMONITOR->output, NULL);
wl_list_for_each(cursor, &PMONITOR->output->cursors, link) {
if (!cursor->enabled || !cursor->visible || PMONITOR->output->hardware_cursor == cursor) {
continue;
}
cursor->x += OFFSET.x;
cursor->y += OFFSET.y;
}
wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
}
if (frame->overlayCursor)
g_pHyprRenderer->renderSoftwareCursors(PMONITOR, fakeDamage, g_pInputManager->getMouseCoordsInternal() - frame->pWindow->m_vRealPosition.vec());
// copy pixels
const auto PFORMAT = gles2FromDRM(format);
if (!PFORMAT) {
Debug::log(ERR, "[toplevel_export] Cannot read pixels, unsupported format {:x}", (uintptr_t)PFORMAT);
g_pHyprOpenGL->end();
g_pHyprRenderer->endRender();
wlr_buffer_end_data_ptr_access(frame->buffer);
if (frame->overlayCursor)
wlr_output_lock_software_cursors(PMONITOR->output, false);
return false;
}
glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_RenderData.pCurrentMonData->primaryFB.m_iFb);
g_pHyprOpenGL->m_RenderData.mainFB->bind();
glReadPixels(0, 0, frame->box.width, frame->box.height, PFORMAT->gl_format, PFORMAT->gl_type, data);
g_pHyprOpenGL->end();
wlr_output_rollback(PMONITOR->output);
g_pHyprRenderer->endRender();
wlr_buffer_end_data_ptr_access(frame->buffer);
@@ -431,14 +407,12 @@ bool CToplevelExportProtocolManager::copyFrameShm(SScreencopyFrame* frame, times
}
bool CToplevelExportProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame, timespec* now) {
if (!wlr_renderer_begin_with_buffer(g_pCompositor->m_sWLRRenderer, frame->buffer))
return false;
const auto PMONITOR = g_pCompositor->getMonitorFromID(frame->pWindow->m_iMonitorID);
CRegion fakeDamage{0, 0, INT16_MAX, INT16_MAX};
g_pHyprOpenGL->begin(PMONITOR, &fakeDamage, true);
if (!g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_TO_BUFFER, frame->buffer))
return false;
g_pHyprOpenGL->clear(CColor(0, 0, 0, 1.0));
@@ -446,14 +420,10 @@ bool CToplevelExportProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame, ti
g_pHyprRenderer->renderWindow(frame->pWindow, PMONITOR, now, false, RENDER_PASS_ALL, true, true);
g_pHyprRenderer->m_bBlockSurfaceFeedback = false;
g_pHyprOpenGL->bindWlrOutputFb();
if (frame->overlayCursor)
g_pHyprRenderer->renderSoftwareCursors(PMONITOR, fakeDamage, g_pInputManager->getMouseCoordsInternal() - frame->pWindow->m_vRealPosition.vec());
CBox monbox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f);
g_pHyprOpenGL->end();
wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
g_pHyprRenderer->endRender();
return true;
}