don't recalc offset on monitor reload offset auto

This commit is contained in:
vaxerski
2022-10-12 15:16:31 +01:00
parent 1396d2a39b
commit 2ee9fb0675
2 changed files with 4 additions and 4 deletions

View File

@@ -955,8 +955,6 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
wlr_output_set_scale(pMonitor->output, pMonitorRule->scale);
pMonitor->scale = pMonitorRule->scale;
pMonitor->vecPosition = pMonitorRule->offset;
// loop over modes and choose an appropriate one.
if (pMonitorRule->resolution != Vector2D() && pMonitorRule->resolution != Vector2D(-1,-1) && pMonitorRule->resolution != Vector2D(-1,-2)) {
if (!wl_list_empty(&pMonitor->output->modes)) {
@@ -1175,7 +1173,7 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
pMonitor->vecSize = (Vector2D(x, y) / pMonitor->scale).floor();
pMonitor->vecTransformedSize = Vector2D(x,y);
if (pMonitorRule->offset == Vector2D(-1, -1)) {
if (pMonitorRule->offset == Vector2D(-1, -1) && pMonitor->vecPosition == Vector2D(-1, -1)) {
// let's find manually a sensible position for it, to the right.
Vector2D finalPos;
@@ -1189,6 +1187,8 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
}
pMonitor->vecPosition = finalPos;
} else if (pMonitorRule->offset != Vector2D(-1, -1)) {
pMonitor->vecPosition = pMonitorRule->offset;
}
if (!pMonitor->isMirror())