Added exact to resizeActive and added moveactive

This commit is contained in:
vaxerski
2022-06-23 10:14:59 +02:00
parent f9745b0d3b
commit 31dc70a41a
5 changed files with 106 additions and 5 deletions

View File

@@ -545,11 +545,7 @@ void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow*
const auto PNODE = getNodeFromWindow(PWINDOW);
if (!PNODE) {
PWINDOW->m_vRealSize.setValueAndWarp(PWINDOW->m_vRealSize.goalv() + pixResize);
PWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(PWINDOW->m_vRealSize.vec().x, (double)20, (double)999999), std::clamp(PWINDOW->m_vRealSize.vec().y, (double)20, (double)999999)));
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goalv());
PWINDOW->m_vRealSize = Vector2D(std::clamp((PWINDOW->m_vRealSize.goalv() + pixResize).x, (double)20, (double)999999), std::clamp((PWINDOW->m_vRealSize.goalv() + pixResize).y, (double)20, (double)999999));
return;
}
@@ -992,4 +988,20 @@ void CHyprDwindleLayout::toggleSplit(CWindow* pWindow) {
std::string CHyprDwindleLayout::getLayoutName() {
return "dwindle";
}
void CHyprDwindleLayout::moveActiveWindow(const Vector2D& delta, CWindow* pWindow) {
const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_pLastWindow;
if (!g_pCompositor->windowValidMapped(PWINDOW))
return;
if (!PWINDOW->m_bIsFloating) {
Debug::log(LOG, "Dwindle cannot move a tiled window in moveActiveWindow!");
return;
}
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.goalv() + delta;
g_pHyprRenderer->damageWindow(PWINDOW);
}