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core: move colorspace handling to oklab (#8635)
* Meson: add hyprgraphics * Nix: add hyprgraphics * CI/setup_base: get hyprgraphics-git --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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@@ -8,6 +8,8 @@
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#include "eventLoop/EventLoopManager.hpp"
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#include "../helpers/varlist/VarList.hpp"
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#include <hyprgraphics/color/Color.hpp>
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int wlTick(SP<CEventLoopTimer> self, void* data) {
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if (g_pAnimationManager)
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g_pAnimationManager->onTicked();
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@@ -154,7 +156,7 @@ void CAnimationManager::tick() {
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// beziers are with a switch unforto
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// TODO: maybe do something cleaner
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auto updateVariable = [&]<Animable T>(CAnimatedVariable<T>& av) {
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static const auto updateVariable = [&]<Animable T>(CAnimatedVariable<T>& av) {
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// for disabled anims just warp
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if (av.m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
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av.warp(false);
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@@ -166,13 +168,50 @@ void CAnimationManager::tick() {
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return;
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}
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const auto DELTA = av.m_Goal - av.m_Begun;
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const auto BEZIER = m_mBezierCurves.find(av.m_pConfig->pValues->internalBezier);
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const auto POINTY = BEZIER != m_mBezierCurves.end() ? BEZIER->second.getYForPoint(SPENT) : DEFAULTBEZIER->second.getYForPoint(SPENT);
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const auto DELTA = av.m_Goal - av.m_Begun;
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if (BEZIER != m_mBezierCurves.end())
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av.m_Value = av.m_Begun + DELTA * BEZIER->second.getYForPoint(SPENT);
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av.m_Value = av.m_Begun + DELTA * POINTY;
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else
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av.m_Value = av.m_Begun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT);
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av.m_Value = av.m_Begun + DELTA * POINTY;
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};
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static const auto updateColorVariable = [&](CAnimatedVariable<CHyprColor>& av) {
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// for disabled anims just warp
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if (av.m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
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av.warp(false);
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return;
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}
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if (SPENT >= 1.f || av.m_Begun == av.m_Goal) {
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av.warp(false);
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return;
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}
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const auto BEZIER = m_mBezierCurves.find(av.m_pConfig->pValues->internalBezier);
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const auto POINTY = BEZIER != m_mBezierCurves.end() ? BEZIER->second.getYForPoint(SPENT) : DEFAULTBEZIER->second.getYForPoint(SPENT);
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// convert both to OkLab, then lerp that, and convert back.
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// This is not as fast as just lerping rgb, but it's WAY more precise...
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// Use the CHyprColor cache for OkLab
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const auto& L1 = av.m_Begun.asOkLab();
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const auto& L2 = av.m_Goal.asOkLab();
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static const auto lerp = [](const float one, const float two, const float progress) -> float { return one + (two - one) * progress; };
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const Hyprgraphics::CColor lerped = Hyprgraphics::CColor::SOkLab{
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.l = lerp(L1.l, L2.l, POINTY),
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.a = lerp(L1.a, L2.a, POINTY),
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.b = lerp(L1.b, L2.b, POINTY),
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};
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av.m_Value = {lerped, lerp(av.m_Begun.a, av.m_Goal.a, POINTY)};
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return;
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};
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switch (av->m_Type) {
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@@ -187,8 +226,8 @@ void CAnimationManager::tick() {
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break;
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}
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case AVARTYPE_COLOR: {
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auto typedAv = static_cast<CAnimatedVariable<CColor>*>(av);
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updateVariable(*typedAv);
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auto typedAv = static_cast<CAnimatedVariable<CHyprColor>*>(av);
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updateColorVariable(*typedAv);
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break;
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}
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default: UNREACHABLE();
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@@ -272,7 +311,7 @@ bool CAnimationManager::deltaSmallToFlip(const Vector2D& a, const Vector2D& b) {
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return std::abs(a.x - b.x) < 0.5f && std::abs(a.y - b.y) < 0.5f;
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}
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bool CAnimationManager::deltaSmallToFlip(const CColor& a, const CColor& b) {
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bool CAnimationManager::deltaSmallToFlip(const CHyprColor& a, const CHyprColor& b) {
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return std::abs(a.r - b.r) < 0.5f && std::abs(a.g - b.g) < 0.5f && std::abs(a.b - b.b) < 0.5f && std::abs(a.a - b.a) < 0.5f;
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}
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@@ -288,7 +327,7 @@ bool CAnimationManager::deltazero(const float& a, const float& b) {
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return a == b;
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}
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bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
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bool CAnimationManager::deltazero(const CHyprColor& a, const CHyprColor& b) {
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return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
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}
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