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core: move colorspace handling to oklab (#8635)
* Meson: add hyprgraphics * Nix: add hyprgraphics * CI/setup_base: get hyprgraphics-git --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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@@ -505,7 +505,7 @@ SP<Aquamarine::IBuffer> CPointerManager::renderHWCursorBuffer(SP<CPointerManager
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RBO->bind();
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g_pHyprOpenGL->beginSimple(state->monitor.lock(), {0, 0, INT16_MAX, INT16_MAX}, RBO);
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g_pHyprOpenGL->clear(CColor{0.F, 0.F, 0.F, 0.F});
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g_pHyprOpenGL->clear(CHyprColor{0.F, 0.F, 0.F, 0.F});
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CBox xbox = {{}, Vector2D{currentCursorImage.size / currentCursorImage.scale * state->monitor->scale}.round()};
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Debug::log(TRACE, "[pointer] monitor: {}, size: {}, hw buf: {}, scale: {:.2f}, monscale: {:.2f}, xbox: {}", state->monitor->szName, currentCursorImage.size, cursorSize,
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