core: move colorspace handling to oklab (#8635)

* Meson: add hyprgraphics

* Nix: add hyprgraphics

* CI/setup_base: get hyprgraphics-git

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
This commit is contained in:
Vaxry
2024-12-03 18:58:24 +00:00
committed by GitHub
parent 92186898c0
commit 320144ae72
40 changed files with 492 additions and 173 deletions

View File

@@ -255,7 +255,7 @@ bool CToplevelExportFrame::copyShm(timespec* now) {
if (!g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, &outFB))
return false;
g_pHyprOpenGL->clear(CColor(0, 0, 0, 1.0));
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 1.0));
// render client at 0,0
g_pHyprRenderer->m_bBlockSurfaceFeedback = g_pHyprRenderer->shouldRenderWindow(pWindow); // block the feedback to avoid spamming the surface if it's visible
@@ -308,7 +308,7 @@ bool CToplevelExportFrame::copyDmabuf(timespec* now) {
if (!g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_TO_BUFFER, buffer.lock()))
return false;
g_pHyprOpenGL->clear(CColor(0, 0, 0, 1.0));
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 1.0));
g_pHyprRenderer->m_bBlockSurfaceFeedback = g_pHyprRenderer->shouldRenderWindow(pWindow); // block the feedback to avoid spamming the surface if it's visible
g_pHyprRenderer->renderWindow(pWindow, PMONITOR, now, false, RENDER_PASS_ALL, true, true);