feat: border angle animations (#1469)

Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
This commit is contained in:
ozwaldorf
2023-02-01 16:06:01 -05:00
committed by GitHub
parent 1a41f729a3
commit 32d56fec97
11 changed files with 77 additions and 14 deletions

View File

@@ -5,7 +5,8 @@
CWindow::CWindow() {
m_vRealPosition.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
m_vRealSize.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
m_fBorderAnimationProgress.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("border"), (void*)this, AVARDAMAGE_BORDER);
m_fBorderFadeAnimationProgress.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("border"), (void*)this, AVARDAMAGE_BORDER);
m_fBorderAngleAnimationProgress.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("borderangle"), (void*)this, AVARDAMAGE_BORDER);
m_fAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeIn"), (void*)this, AVARDAMAGE_ENTIRE);
m_fActiveInactiveAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeSwitch"), (void*)this, AVARDAMAGE_ENTIRE);
m_cRealShadowColor.create(AVARTYPE_COLOR, g_pConfigManager->getAnimationPropertyConfig("fadeShadow"), (void*)this, AVARDAMAGE_SHADOW);
@@ -263,7 +264,8 @@ void CWindow::onUnmap() {
m_vRealPosition.setCallbackOnEnd(unregisterVar);
m_vRealSize.setCallbackOnEnd(unregisterVar);
m_fBorderAnimationProgress.setCallbackOnEnd(unregisterVar);
m_fBorderFadeAnimationProgress.setCallbackOnEnd(unregisterVar);
m_fBorderAngleAnimationProgress.setCallbackOnEnd(unregisterVar);
m_fActiveInactiveAlpha.setCallbackOnEnd(unregisterVar);
m_fAlpha.setCallbackOnEnd(unregisterVar);
m_cRealShadowColor.setCallbackOnEnd(unregisterVar);
@@ -279,7 +281,8 @@ void CWindow::onMap() {
// JIC, reset the callbacks. If any are set, we'll make sure they are cleared so we don't accidentally unset them. (In case a window got remapped)
m_vRealPosition.resetAllCallbacks();
m_vRealSize.resetAllCallbacks();
m_fBorderAnimationProgress.resetAllCallbacks();
m_fBorderFadeAnimationProgress.resetAllCallbacks();
m_fBorderAngleAnimationProgress.resetAllCallbacks();
m_fActiveInactiveAlpha.resetAllCallbacks();
m_fAlpha.resetAllCallbacks();
m_cRealShadowColor.resetAllCallbacks();
@@ -287,7 +290,8 @@ void CWindow::onMap() {
m_vRealPosition.registerVar();
m_vRealSize.registerVar();
m_fBorderAnimationProgress.registerVar();
m_fBorderFadeAnimationProgress.registerVar();
m_fBorderAngleAnimationProgress.registerVar();
m_fActiveInactiveAlpha.registerVar();
m_fAlpha.registerVar();
m_cRealShadowColor.registerVar();
@@ -296,9 +300,30 @@ void CWindow::onMap() {
m_vRealSize.setCallbackOnEnd([&](void* ptr) { g_pHyprOpenGL->onWindowResizeEnd(this); }, false);
m_vRealSize.setCallbackOnBegin([&](void* ptr) { g_pHyprOpenGL->onWindowResizeStart(this); }, false);
m_fBorderAngleAnimationProgress.setCallbackOnEnd([&](void* ptr) { onBorderAngleAnimEnd(ptr); }, false);
m_fBorderAngleAnimationProgress.setValueAndWarp(0.f);
m_fBorderAngleAnimationProgress = 1.f;
g_pCompositor->m_vWindowFocusHistory.push_back(this);
}
void CWindow::onBorderAngleAnimEnd(void* ptr) {
const auto PANIMVAR = (CAnimatedVariable*)ptr;
const std::string STYLE = PANIMVAR->getConfig()->pValues->internalStyle;
if (STYLE != "loop")
return;
PANIMVAR->setCallbackOnEnd(nullptr); // we remove the callback here because otherwise setvalueandwarp will recurse this
PANIMVAR->setValueAndWarp(0);
*PANIMVAR = 1.f;
PANIMVAR->setCallbackOnEnd([&](void* ptr) { onBorderAngleAnimEnd(ptr); }, false);
}
void CWindow::setHidden(bool hidden) {
m_bHidden = hidden;