added broken rect renderer

This commit is contained in:
vaxerski
2022-04-04 21:45:35 +02:00
parent 374491ee63
commit 334f5a59b0
3 changed files with 63 additions and 14 deletions

View File

@@ -21,34 +21,34 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() {
// Init shaders
GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
m_qShaderQuad.program = prog;
m_qShaderQuad.proj = glGetUniformLocation(prog, "proj");
m_qShaderQuad.color = glGetUniformLocation(prog, "color");
m_qShaderQuad.posAttrib = glGetUniformLocation(prog, "pos");
m_shQUAD.program = prog;
m_shQUAD.proj = glGetUniformLocation(prog, "proj");
m_shQUAD.color = glGetUniformLocation(prog, "color");
m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA);
m_shRGBA.program = prog;
m_shRGBA.proj = glGetUniformLocation(prog, "proj");
m_shRGBA.tex = glGetUniformLocation(prog, "tex");
m_shRGBA.alpha = glGetUniformLocation(prog, "alpha");
m_shRGBA.texAttrib = glGetUniformLocation(prog, "texcoord");
m_shRGBA.posAttrib = glGetUniformLocation(prog, "pos");
m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX);
m_shRGBX.program = prog;
m_shRGBX.tex = glGetUniformLocation(prog, "tex");
m_shRGBX.proj = glGetUniformLocation(prog, "proj");
m_shRGBX.alpha = glGetUniformLocation(prog, "alpha");
m_shRGBX.texAttrib = glGetUniformLocation(prog, "texcoord");
m_shRGBX.posAttrib = glGetUniformLocation(prog, "pos");
m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord");
m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT);
m_shEXT.program = prog;
m_shEXT.tex = glGetUniformLocation(prog, "tex");
m_shEXT.proj = glGetUniformLocation(prog, "proj");
m_shEXT.alpha = glGetUniformLocation(prog, "alpha");
m_shEXT.posAttrib = glGetUniformLocation(prog, "pos");
m_shEXT.texAttrib = glGetUniformLocation(prog, "texcoord");
m_shEXT.posAttrib = glGetAttribLocation(prog, "pos");
m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord");
Debug::log(LOG, "Shaders initialized successfully.");
@@ -103,7 +103,7 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor) {
glViewport(0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y);
wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL); // TODO: this is deprecated
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
@@ -120,6 +120,8 @@ void CHyprOpenGLImpl::clear(const CColor& color) {
}
void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
if (!pBox) {
glDisable(GL_SCISSOR_TEST);
return;
@@ -127,4 +129,36 @@ void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
glScissor(pBox->x, pBox->y, pBox->width, pBox->height);
glEnable(GL_SCISSOR_TEST);
}
void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
float matrix[9];
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.projection); // TODO: write own, don't use WLR here
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
wlr_matrix_transpose(glMatrix, glMatrix);
if (col.a == 255.f)
glDisable(GL_BLEND);
else
glEnable(GL_BLEND);
glUseProgram(m_shQUAD.program);
glUniformMatrix3fv(m_shQUAD.proj, 1, GL_FALSE, glMatrix);
glUniform4f(m_shQUAD.color, 0.1f, 0.1f, 0.1f, 1.f);
glVertexAttribPointer(m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
glEnableVertexAttribArray(m_shQUAD.posAttrib);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(m_shQUAD.posAttrib);
}