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internal: Use vecnotinrect instead of !vecinrect (#10262)
* monitor: use vecnotinrect * inputmanager: vecnotinrect * clang format
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@@ -1239,12 +1239,12 @@ void CMonitor::setSpecialWorkspace(const PHLWORKSPACE& pWorkspace) {
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w->setAnimationsToMove();
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const auto MIDDLE = w->middle();
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if (w->m_isFloating && !VECINRECT(MIDDLE, m_position.x, m_position.y, m_position.x + m_size.x, m_position.y + m_size.y) && !w->isX11OverrideRedirect()) {
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if (w->m_isFloating && VECNOTINRECT(MIDDLE, m_position.x, m_position.y, m_position.x + m_size.x, m_position.y + m_size.y) && !w->isX11OverrideRedirect()) {
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// if it's floating and the middle isnt on the current mon, move it to the center
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const auto PMONFROMMIDDLE = g_pCompositor->getMonitorFromVector(MIDDLE);
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Vector2D pos = w->m_realPosition->goal();
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if (!VECINRECT(MIDDLE, PMONFROMMIDDLE->m_position.x, PMONFROMMIDDLE->m_position.y, PMONFROMMIDDLE->m_position.x + PMONFROMMIDDLE->m_size.x,
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PMONFROMMIDDLE->m_position.y + PMONFROMMIDDLE->m_size.y)) {
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if (VECNOTINRECT(MIDDLE, PMONFROMMIDDLE->m_position.x, PMONFROMMIDDLE->m_position.y, PMONFROMMIDDLE->m_position.x + PMONFROMMIDDLE->m_size.x,
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PMONFROMMIDDLE->m_position.y + PMONFROMMIDDLE->m_size.y)) {
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// not on any monitor, center
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pos = middle() / 2.f - w->m_realSize->goal() / 2.f;
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} else
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