internal: Use vecnotinrect instead of !vecinrect (#10262)

* monitor: use vecnotinrect

* inputmanager: vecnotinrect

* clang format
This commit is contained in:
Honkazel
2025-05-03 21:54:15 +05:00
committed by GitHub
parent cdf5736f1a
commit 3465efcdc1
2 changed files with 4 additions and 4 deletions

View File

@@ -1239,12 +1239,12 @@ void CMonitor::setSpecialWorkspace(const PHLWORKSPACE& pWorkspace) {
w->setAnimationsToMove();
const auto MIDDLE = w->middle();
if (w->m_isFloating && !VECINRECT(MIDDLE, m_position.x, m_position.y, m_position.x + m_size.x, m_position.y + m_size.y) && !w->isX11OverrideRedirect()) {
if (w->m_isFloating && VECNOTINRECT(MIDDLE, m_position.x, m_position.y, m_position.x + m_size.x, m_position.y + m_size.y) && !w->isX11OverrideRedirect()) {
// if it's floating and the middle isnt on the current mon, move it to the center
const auto PMONFROMMIDDLE = g_pCompositor->getMonitorFromVector(MIDDLE);
Vector2D pos = w->m_realPosition->goal();
if (!VECINRECT(MIDDLE, PMONFROMMIDDLE->m_position.x, PMONFROMMIDDLE->m_position.y, PMONFROMMIDDLE->m_position.x + PMONFROMMIDDLE->m_size.x,
PMONFROMMIDDLE->m_position.y + PMONFROMMIDDLE->m_size.y)) {
if (VECNOTINRECT(MIDDLE, PMONFROMMIDDLE->m_position.x, PMONFROMMIDDLE->m_position.y, PMONFROMMIDDLE->m_position.x + PMONFROMMIDDLE->m_size.x,
PMONFROMMIDDLE->m_position.y + PMONFROMMIDDLE->m_size.y)) {
// not on any monitor, center
pos = middle() / 2.f - w->m_realSize->goal() / 2.f;
} else