mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-08-07 23:51:55 -07:00
rework focus system to be more safe and faster
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@@ -35,6 +35,10 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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static auto *const PHOGFOCUS = &g_pConfigManager->getConfigValuePtr("misc:layers_hog_keyboard_focus")->intValue;
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static auto *const PFLOATBEHAVIOR = &g_pConfigManager->getConfigValuePtr("input:float_switch_override_focus")->intValue;
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m_pFoundSurfaceToFocus = nullptr;
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m_pFoundLSToFocus = nullptr;
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m_pFoundWindowToFocus = nullptr;
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if (!g_pCompositor->m_bReadyToProcess)
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return;
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@@ -159,7 +163,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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// only check floating because tiled cant be over fullscreen
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for (auto w = g_pCompositor->m_vWindows.rbegin(); w != g_pCompositor->m_vWindows.rend(); w++) {
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wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
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if ((((*w)->m_bIsFloating && (*w)->m_bIsMapped && ((*w)->m_bCreatedOverFullscreen || (*w)->m_bPinned)) || ((*w)->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && PMONITOR->specialWorkspaceOpen)) && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) && g_pCompositor->isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden) {
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if ((((*w)->m_bIsFloating && (*w)->m_bIsMapped && ((*w)->m_bCreatedOverFullscreen || (*w)->m_bPinned)) || ((*w)->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && PMONITOR->specialWorkspaceOpen)) && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) && g_pCompositor->isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->isHidden()) {
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pFoundWindow = (*w).get();
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if (!pFoundWindow->m_bIsX11) {
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@@ -264,9 +268,16 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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}
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}
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// set the values for use
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if (refocus) {
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m_pFoundLSToFocus = pFoundLayerSurface;
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m_pFoundWindowToFocus = pFoundWindow;
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m_pFoundSurfaceToFocus = foundSurface;
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}
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if (pFoundWindow) {
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if (*PFOLLOWMOUSE != 1 && !refocus) {
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if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) && g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR) {
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if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->m_pLastWindow && g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR) {
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// enter if change floating style
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if (*PFOLLOWMOUSE != 3 && allowKeyboardRefocus)
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g_pCompositor->focusWindow(pFoundWindow, foundSurface);
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@@ -396,7 +407,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
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refocus();
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// if clicked on a floating window make it top
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if (g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) && g_pCompositor->m_pLastWindow->m_bIsFloating)
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if (g_pCompositor->m_pLastWindow && g_pCompositor->m_pLastWindow->m_bIsFloating)
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g_pCompositor->moveWindowToTop(g_pCompositor->m_pLastWindow);
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break;
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@@ -415,7 +426,7 @@ void CInputManager::processMouseDownKill(wlr_pointer_button_event* e) {
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case WLR_BUTTON_PRESSED: {
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const auto PWINDOW = g_pCompositor->m_pLastWindow;
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if (!g_pCompositor->windowValidMapped(PWINDOW)){
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if (!PWINDOW) {
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Debug::log(ERR, "Cannot kill invalid window!");
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break;
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}
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