keybinds: attempt to wrap around if fallback is allowed in movefocus

fixes #8909
This commit is contained in:
vaxerski
2025-01-02 17:36:02 +01:00
parent 94381e5999
commit 365caa49ff
3 changed files with 69 additions and 34 deletions

View File

@@ -1460,7 +1460,21 @@ void CCompositor::addToFadingOutSafe(PHLWINDOW pWindow) {
}
PHLWINDOW CCompositor::getWindowInDirection(PHLWINDOW pWindow, char dir) {
if (!isDirection(dir))
return nullptr;
const auto PMONITOR = pWindow->m_pMonitor.lock();
if (!PMONITOR)
return nullptr; // ??
const auto WINDOWIDEALBB = pWindow->isFullscreen() ? CBox{PMONITOR->vecPosition, PMONITOR->vecSize} : pWindow->getWindowIdealBoundingBoxIgnoreReserved();
const auto PWORKSPACE = pWindow->m_pWorkspace;
return getWindowInDirection(WINDOWIDEALBB, PWORKSPACE, dir, pWindow, pWindow->m_bIsFloating);
}
PHLWINDOW CCompositor::getWindowInDirection(const CBox& box, PHLWORKSPACE pWorkspace, char dir, PHLWINDOW ignoreWindow, bool useVectorAngles) {
if (!isDirection(dir))
return nullptr;
@@ -1468,34 +1482,24 @@ PHLWINDOW CCompositor::getWindowInDirection(PHLWINDOW pWindow, char dir) {
static auto PMETHOD = CConfigValue<Hyprlang::INT>("binds:focus_preferred_method");
static auto PMONITORFALLBACK = CConfigValue<Hyprlang::INT>("binds:window_direction_monitor_fallback");
const auto PMONITOR = pWindow->m_pMonitor.lock();
const auto POSA = box.pos();
const auto SIZEA = box.size();
if (!PMONITOR)
return nullptr; // ??
auto leaderValue = -1;
PHLWINDOW leaderWindow = nullptr;
const auto WINDOWIDEALBB = pWindow->isFullscreen() ? CBox{PMONITOR->vecPosition, PMONITOR->vecSize} : pWindow->getWindowIdealBoundingBoxIgnoreReserved();
const auto POSA = Vector2D(WINDOWIDEALBB.x, WINDOWIDEALBB.y);
const auto SIZEA = Vector2D(WINDOWIDEALBB.width, WINDOWIDEALBB.height);
const auto PWORKSPACE = pWindow->m_pWorkspace;
auto leaderValue = -1;
PHLWINDOW leaderWindow = nullptr;
if (!pWindow->m_bIsFloating) {
// for tiled windows, we calc edges
if (!useVectorAngles) {
for (auto const& w : m_vWindows) {
if (w == pWindow || !w->m_pWorkspace || !w->m_bIsMapped || w->isHidden() || (!w->isFullscreen() && w->m_bIsFloating) || !w->m_pWorkspace->isVisible())
if (w == ignoreWindow || !w->m_pWorkspace || !w->m_bIsMapped || w->isHidden() || (!w->isFullscreen() && w->m_bIsFloating) || !w->m_pWorkspace->isVisible())
continue;
if (pWindow->m_pMonitor == w->m_pMonitor && pWindow->m_pWorkspace != w->m_pWorkspace)
if (pWorkspace->m_pMonitor == w->m_pMonitor && pWorkspace != w->m_pWorkspace)
continue;
if (PWORKSPACE->m_bHasFullscreenWindow && !w->isFullscreen() && !w->m_bCreatedOverFullscreen)
if (pWorkspace->m_bHasFullscreenWindow && !w->isFullscreen() && !w->m_bCreatedOverFullscreen)
continue;
if (!*PMONITORFALLBACK && pWindow->m_pMonitor != w->m_pMonitor)
if (!*PMONITORFALLBACK && pWorkspace->m_pMonitor != w->m_pMonitor)
continue;
const auto BWINDOWIDEALBB = w->getWindowIdealBoundingBoxIgnoreReserved();
@@ -1557,9 +1561,6 @@ PHLWINDOW CCompositor::getWindowInDirection(PHLWINDOW pWindow, char dir) {
}
}
} else {
// for floating windows, we calculate best distance and angle.
// if there is a window with angle better than THRESHOLD, only distance counts
if (dir == 'u')
dir = 't';
if (dir == 'd')
@@ -1578,20 +1579,20 @@ PHLWINDOW CCompositor::getWindowInDirection(PHLWINDOW pWindow, char dir) {
constexpr float THRESHOLD = 0.3 * M_PI;
for (auto const& w : m_vWindows) {
if (w == pWindow || !w->m_bIsMapped || !w->m_pWorkspace || w->isHidden() || (!w->isFullscreen() && !w->m_bIsFloating) || !w->m_pWorkspace->isVisible())
if (w == ignoreWindow || !w->m_bIsMapped || !w->m_pWorkspace || w->isHidden() || (!w->isFullscreen() && !w->m_bIsFloating) || !w->m_pWorkspace->isVisible())
continue;
if (pWindow->m_pMonitor == w->m_pMonitor && pWindow->m_pWorkspace != w->m_pWorkspace)
if (pWorkspace->m_pMonitor == w->m_pMonitor && pWorkspace != w->m_pWorkspace)
continue;
if (PWORKSPACE->m_bHasFullscreenWindow && !w->isFullscreen() && !w->m_bCreatedOverFullscreen)
if (pWorkspace->m_bHasFullscreenWindow && !w->isFullscreen() && !w->m_bCreatedOverFullscreen)
continue;
if (!*PMONITORFALLBACK && pWindow->m_pMonitor != w->m_pMonitor)
if (!*PMONITORFALLBACK && pWorkspace->m_pMonitor != w->m_pMonitor)
continue;
const auto DIST = w->middle().distance(pWindow->middle());
const auto ANGLE = vectorAngles(Vector2D{w->middle() - pWindow->middle()}, VECTORS.at(dir));
const auto DIST = w->middle().distance(box.middle());
const auto ANGLE = vectorAngles(Vector2D{w->middle() - box.middle()}, VECTORS.at(dir));
if (ANGLE > M_PI_2)
continue; // if the angle is over 90 degrees, ignore. Wrong direction entirely.
@@ -1603,8 +1604,8 @@ PHLWINDOW CCompositor::getWindowInDirection(PHLWINDOW pWindow, char dir) {
}
}
if (!leaderWindow && PWORKSPACE->m_bHasFullscreenWindow)
leaderWindow = PWORKSPACE->getFullscreenWindow();
if (!leaderWindow && pWorkspace->m_bHasFullscreenWindow)
leaderWindow = pWorkspace->getFullscreenWindow();
}
if (leaderValue != -1)