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core/surface/buffer: Buffer lock/release fixes (#7110)
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@@ -41,6 +41,7 @@ class CTexture {
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Vector2D m_vSize = {};
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void* m_pEglImage = nullptr;
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eTransform m_eTransform = HYPRUTILS_TRANSFORM_NORMAL;
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bool m_bOpaque = false;
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private:
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void createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);
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