renderer: use alpha for the lockttytext texture

ref #10348
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Vaxry 2025-05-11 13:15:03 +01:00
parent 9a87498bb1
commit 390a357859
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@ -1037,7 +1037,7 @@ void CHyprRenderer::renderSessionLockMissing(PHLMONITOR pMonitor) {
// also render text for the tty number // also render text for the tty number
if (g_pHyprOpenGL->m_lockTtyTextTexture) { if (g_pHyprOpenGL->m_lockTtyTextTexture) {
CBox texbox = {{}, g_pHyprOpenGL->m_lockTtyTextTexture->m_size}; CBox texbox = {{}, g_pHyprOpenGL->m_lockTtyTextTexture->m_size};
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_lockTtyTextTexture, texbox, 1.F); g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_lockTtyTextTexture, texbox, ALPHA);
} }
} }