Change matrixProjection function stop use matrixFlip180 everywhere.

This commit is contained in:
Felix Dick
2022-10-10 01:35:42 +02:00
parent 092dbda88a
commit 3bf7c5aea1
3 changed files with 5 additions and 14 deletions

View File

@@ -178,7 +178,7 @@ bool isNumber(const std::string& str, bool allowfloat) {
std::string copy = str;
if (*copy.begin() == '-')
copy = copy.substr(1);
if (copy.empty())
return false;
@@ -331,7 +331,7 @@ void logSystemInfo() {
Debug::log(LOG, "Node name: %s", unameInfo.nodename);
Debug::log(LOG, "Release: %s", unameInfo.release);
Debug::log(LOG, "Version: %s", unameInfo.version);
Debug::log(NONE, "\n");
const std::string GPUINFO = execAndGet("lspci -vnn | grep VGA");
@@ -357,8 +357,8 @@ void matrixProjection(float mat[9], int w, int h, wl_output_transform tr) {
// Rotation + reflection
mat[0] = x * t[0];
mat[1] = x * t[1];
mat[3] = y * -t[3];
mat[4] = y * -t[4];
mat[3] = y * t[3];
mat[4] = y * t[4];
// Translation
mat[2] = -copysign(1.0f, mat[0] + mat[1]);
@@ -401,4 +401,4 @@ int64_t getPPIDof(int64_t pid) {
} catch (std::exception& e) {
return 0;
}
}
}