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Change matrixProjection function stop use matrixFlip180 everywhere.
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@@ -12,11 +12,6 @@
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#include "Texture.hpp"
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#include "Framebuffer.hpp"
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inline const float matrixFlip180[] = {
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1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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};
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inline const float fullVerts[] = {
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1, 0, // top right
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0, 0, // top left
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