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Added a multiplier for the width to height ratio
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@@ -53,6 +53,7 @@ void CConfigManager::setDefaultVars() {
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configValues["dwindle:force_split"].intValue = 0;
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configValues["dwindle:force_split"].intValue = 0;
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configValues["dwindle:preserve_split"].intValue = 0;
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configValues["dwindle:preserve_split"].intValue = 0;
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configValues["dwindle:special_scale_factor"].floatValue = 0.8f;
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configValues["dwindle:special_scale_factor"].floatValue = 0.8f;
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configValues["dwindle:split_width_multiplier"].floatValue = 1.0f;
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configValues["animations:enabled"].intValue = 1;
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configValues["animations:enabled"].intValue = 1;
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configValues["animations:speed"].floatValue = 7.f;
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configValues["animations:speed"].floatValue = 7.f;
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@@ -23,8 +23,10 @@ void SDwindleNodeData::recalcSizePosRecursive() {
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const auto REVERSESPLITRATIO = 2.f - splitRatio;
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const auto REVERSESPLITRATIO = 2.f - splitRatio;
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if (g_pConfigManager->getInt("dwindle:preserve_split") == 0)
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if (g_pConfigManager->getInt("dwindle:preserve_split") == 0) {
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splitTop = size.y > size.x;
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const auto WIDTHMULTIPLIER = g_pConfigManager->getFloat("dwindle:split_width_multiplier");
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splitTop = size.y * WIDTHMULTIPLIER > size.x;
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}
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const auto SPLITSIDE = !splitTop;
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const auto SPLITSIDE = !splitTop;
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