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shaders: minor premultiplication fixes
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@@ -109,11 +109,14 @@ void main() {
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discard;
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discard;
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}
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}
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if (pixColor[3] == 0.0)
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if (additionalAlpha == 0.0)
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discard;
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discard;
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pixColor = getColorForCoord(v_texcoord);
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pixColor = getColorForCoord(v_texcoord);
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pixColor.rgb *= pixColor[3];
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gl_FragColor = pixColor * alpha * additionalAlpha;
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pixColor *= alpha * additionalAlpha;
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gl_FragColor = pixColor;
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}
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}
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)#";
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)#";
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@@ -79,9 +79,7 @@ void main() {
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}
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}
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// premultiply
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// premultiply
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pixColor[0] *= pixColor[3];
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pixColor.rgb *= pixColor[3];
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pixColor[1] *= pixColor[3];
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pixColor[2] *= pixColor[3];
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gl_FragColor = pixColor;
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gl_FragColor = pixColor;
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})#";
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})#";
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