renderer fixes

This commit is contained in:
vaxerski
2022-04-14 17:00:35 +02:00
parent 75af34da96
commit 3e36f1c42c
5 changed files with 38 additions and 4 deletions

View File

@@ -179,6 +179,8 @@ void CHyprOpenGLImpl::clear(const CColor& color) {
glClear(GL_COLOR_BUFFER_BIT);
}
}
scissor((wlr_box*)nullptr);
}
void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
@@ -248,6 +250,7 @@ void CHyprOpenGLImpl::renderTexture(wlr_texture* tex, wlr_box* pBox, float alpha
void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float alpha, int round) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
// TODO: optimize this, this is bad
if (pixman_region32_not_empty(m_RenderData.pDamage)) {
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
const auto RECT = RECTSARR[i];
@@ -256,6 +259,8 @@ void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float al
renderTextureInternal(tex, pBox, alpha, round);
}
}
scissor((wlr_box*)nullptr);
}
void CHyprOpenGLImpl::renderTextureInternal(const CTexture& tex, wlr_box* pBox, float alpha, int round) {
@@ -329,12 +334,28 @@ void CHyprOpenGLImpl::renderTextureInternal(const CTexture& tex, wlr_box* pBox,
glBindTexture(tex.m_iTarget, 0);
}
void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, int round) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
// TODO: optimize this, this is bad
if (pixman_region32_not_empty(m_RenderData.pDamage)) {
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
renderTextureWithBlurInternal(tex, pBox, a, round);
}
}
scissor((wlr_box*)nullptr);
}
// This is probably not the quickest method possible,
// feel free to contribute if you have a better method.
// cheers.
// 2-pass pseudo-gaussian blur
void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, int round) {
void CHyprOpenGLImpl::renderTextureWithBlurInternal(const CTexture& tex, wlr_box* pBox, float a, int round) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");