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renderer fixes
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@@ -90,6 +90,7 @@ private:
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void createBGTextureForMonitor(SMonitor*);
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void renderTextureInternal(const CTexture&, wlr_box* pBox, float a, int round = 0);
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void renderTextureWithBlurInternal(const CTexture&, wlr_box*, float a, int round = 0);
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};
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