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Added bezier curves
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@@ -11,5 +11,17 @@ public:
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float r = 0, g = 0, b = 0, a = 255;
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uint64_t getAsHex();
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CColor operator- (const CColor& c2) const {
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return CColor(r - c2.r, g - c2.g, b - c2.b, a - c2.a);
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}
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CColor operator+ (const CColor& c2) const {
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return CColor(r + c2.r, g + c2.g, b + c2.b, a + c2.a);
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}
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CColor operator* (const float& v) const {
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return CColor(r * v, g * v, b * v, a * v);
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}
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};
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