Added bezier curves

This commit is contained in:
vaxerski
2022-04-23 21:47:16 +02:00
parent 306d163613
commit 3ebe7d7972
14 changed files with 255 additions and 67 deletions

View File

@@ -1,6 +1,24 @@
#include "AnimationManager.hpp"
#include "../Compositor.hpp"
CAnimationManager::CAnimationManager() {
std::vector<Vector2D> points = {Vector2D(0, 0.75f), Vector2D(0.25f, 1.f)};
m_mBezierCurves["default"].setup(&points);
}
void CAnimationManager::removeAllBeziers() {
m_mBezierCurves.clear();
// add the default one
std::vector<Vector2D> points = {Vector2D(0, 0.75f), Vector2D(0.25f, 1.f)};
m_mBezierCurves["default"].setup(&points);
}
void CAnimationManager::addBezierWithName(std::string name, const Vector2D& p1, const Vector2D& p2) {
std::vector points = {p1, p2};
m_mBezierCurves[name].setup(&points);
}
void CAnimationManager::tick() {
bool animationsDisabled = false;
@@ -9,61 +27,88 @@ void CAnimationManager::tick() {
animationsDisabled = true;
const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
const auto BEZIERSTR = g_pConfigManager->getString("animations:curve");
auto DEFAULTBEZIER = m_mBezierCurves.find(BEZIERSTR);
if (DEFAULTBEZIER == m_mBezierCurves.end())
DEFAULTBEZIER = m_mBezierCurves.find("default");
for (auto& av : m_lAnimatedVariables) {
// first, we check if it's disabled, if so, warp
if (av->m_pEnabled == 0 || animationsDisabled) {
av->warp();
continue;
}
// get speed
const auto SPEED = *av->m_pSpeed == 0 ? ANIMSPEED : *av->m_pSpeed;
// window stuff
const auto PWINDOW = (CWindow*)av->m_pWindow;
bool needsDamage = false;
wlr_box WLRBOXPREV = {PWINDOW->m_vRealPosition.vec().x - BORDERSIZE - 1, PWINDOW->m_vRealPosition.vec().y - BORDERSIZE - 1, PWINDOW->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, PWINDOW->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
// TODO: curves
// check if it's disabled, if so, warp
if (av->m_pEnabled == 0 || animationsDisabled) {
av->warp();
g_pHyprRenderer->damageBox(&WLRBOXPREV);
g_pHyprRenderer->damageWindow(PWINDOW);
continue;
}
// parabolic with a switch unforto
// beziers are with a switch unforto
// TODO: maybe do something cleaner
// get the spent % (0 - 1)
const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - av->animationBegin).count();
const float SPENT = std::clamp((DURATIONPASSED / 100.f) / SPEED, 0.f, 1.f);
switch (av->m_eVarType) {
case AVARTYPE_FLOAT: {
if (!deltazero(av->m_fValue, av->m_fGoal)) {
if (deltaSmallToFlip(av->m_fValue, av->m_fGoal)) {
av->warp();
} else {
av->m_fValue = parabolic(av->m_fValue, av->m_fGoal, SPEED);
}
const auto DELTA = av->m_fGoal - av->m_fBegun;
const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
needsDamage = true;
if (BEZIER != m_mBezierCurves.end())
av->m_fValue = av->m_fBegun + BEZIER->second.getYForPoint(SPENT) * DELTA;
else
av->m_fValue = av->m_fBegun + DEFAULTBEZIER->second.getYForPoint(SPENT) * DELTA;
if (SPENT >= 1.f) {
av->warp();
}
} else {
continue; // dont process
}
break;
}
case AVARTYPE_VECTOR: {
if (!deltazero(av->m_vValue, av->m_vGoal)) {
if (deltaSmallToFlip(av->m_vValue, av->m_vGoal)) {
const auto DELTA = av->m_vGoal - av->m_vBegun;
const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
if (BEZIER != m_mBezierCurves.end())
av->m_vValue = av->m_vBegun + DELTA * BEZIER->second.getYForPoint(SPENT);
else
av->m_vValue = av->m_vBegun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT);
if (SPENT >= 1.f) {
av->warp();
} else {
av->m_vValue.x = parabolic(av->m_vValue.x, av->m_vGoal.x, SPEED);
av->m_vValue.y = parabolic(av->m_vValue.y, av->m_vGoal.y, SPEED);
}
needsDamage = true;
} else {
continue; // dont process
}
break;
}
case AVARTYPE_COLOR: {
if (!deltazero(av->m_cValue, av->m_cGoal)) {
if (deltaSmallToFlip(av->m_cValue, av->m_cGoal)) {
const auto DELTA = av->m_cGoal - av->m_cBegun;
const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
if (BEZIER != m_mBezierCurves.end())
av->m_cValue = av->m_cBegun + DELTA * BEZIER->second.getYForPoint(SPENT);
else
av->m_cValue = av->m_cBegun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT);
if (SPENT >= 1.f) {
av->warp();
} else {
av->m_cValue = parabolic(SPEED, av->m_cValue, av->m_cGoal);
}
needsDamage = true;
} else {
continue; // dont process
}
break;
}
@@ -72,11 +117,9 @@ void CAnimationManager::tick() {
}
}
// invalidate the window
if (needsDamage) {
g_pHyprRenderer->damageBox(&WLRBOXPREV);
g_pHyprRenderer->damageWindow(PWINDOW);
}
// damage the window
g_pHyprRenderer->damageBox(&WLRBOXPREV);
g_pHyprRenderer->damageWindow(PWINDOW);
}
}
@@ -102,19 +145,4 @@ bool CAnimationManager::deltazero(const float& a, const float& b) {
bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
}
double CAnimationManager::parabolic(const double from, const double to, const double incline) {
return from + ((to - from) / incline);
}
CColor CAnimationManager::parabolic(const double incline, const CColor& from, const CColor& to) {
CColor newColor;
newColor.r = parabolic(from.r, to.r, incline);
newColor.g = parabolic(from.g, to.g, incline);
newColor.b = parabolic(from.b, to.b, incline);
newColor.a = parabolic(from.a, to.a, incline);
return newColor;
}