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keybinds: add Dispatchers for "force float" and "force tiling" (non-toggle) (#5137)
--------- Co-authored-by: djvs <djvs@users.noreply.github.com>
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@@ -25,6 +25,8 @@ CKeybindManager::CKeybindManager() {
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m_mDispatchers["killactive"] = killActive;
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m_mDispatchers["closewindow"] = kill;
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m_mDispatchers["togglefloating"] = toggleActiveFloating;
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m_mDispatchers["setfloating"] = setActiveFloating;
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m_mDispatchers["settiled"] = setActiveTiled;
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m_mDispatchers["workspace"] = changeworkspace;
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m_mDispatchers["renameworkspace"] = renameWorkspace;
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m_mDispatchers["fullscreen"] = fullscreenActive;
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@@ -828,6 +830,18 @@ void CKeybindManager::clearKeybinds() {
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}
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void CKeybindManager::toggleActiveFloating(std::string args) {
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return toggleActiveFloatingCore(args, std::nullopt);
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}
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void CKeybindManager::setActiveFloating(std::string args) {
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return toggleActiveFloatingCore(args, true);
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}
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void CKeybindManager::setActiveTiled(std::string args) {
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return toggleActiveFloatingCore(args, false);
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}
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void toggleActiveFloatingCore(std::string args, std::optional<bool> floatState) {
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CWindow* PWINDOW = nullptr;
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if (args != "active" && args.length() > 1)
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@@ -838,12 +852,15 @@ void CKeybindManager::toggleActiveFloating(std::string args) {
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if (!PWINDOW)
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return;
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if (floatState.has_value() && floatState == PWINDOW->m_bIsFloating)
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return;
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// remove drag status
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g_pInputManager->currentlyDraggedWindow = nullptr;
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if (PWINDOW->m_sGroupData.pNextWindow && PWINDOW->m_sGroupData.pNextWindow != PWINDOW) {
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const auto PCURRENT = PWINDOW->getGroupCurrent();
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const auto PCURRENT = PWINDOW->getGroupCurrent();
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PCURRENT->m_bIsFloating = !PCURRENT->m_bIsFloating;
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g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(PCURRENT);
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