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pass: remove unusued timeline in texpass (#9734)
remove unused timeline and waitpoint in texpass and especially remove the passing it to renderTextureInternalWithDamage that implicitly converted it to bool. setting discardActive and allowCustomUV
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9a67354fa2
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@ -621,14 +621,10 @@ void CPointerManager::renderSoftwareCursorsFor(PHLMONITOR pMonitor, timespec* no
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box.y = std::round(box.y);
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CTexPassElement::SRenderData data;
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data.tex = texture;
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data.box = box.round();
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data.syncTimeline = currentCursorImage.waitTimeline;
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data.syncPoint = currentCursorImage.waitPoint;
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g_pHyprRenderer->m_sRenderPass.add(makeShared<CTexPassElement>(data));
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data.tex = texture;
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data.box = box.round();
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currentCursorImage.waitTimeline.reset();
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currentCursorImage.waitPoint = 0;
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g_pHyprRenderer->m_sRenderPass.add(makeShared<CTexPassElement>(data));
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if (currentCursorImage.surface)
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currentCursorImage.surface->resource()->frame(now);
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@ -148,8 +148,6 @@ class CPointerManager {
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CHyprSignalListener destroySurface;
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CHyprSignalListener commitSurface;
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SP<CSyncTimeline> waitTimeline = nullptr;
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uint64_t waitPoint = 0;
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} currentCursorImage; // TODO: support various sizes per-output so we can have pixel-perfect cursors
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Vector2D pointerPos = {0, 0};
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@ -22,8 +22,7 @@ void CTexPassElement::draw(const CRegion& damage) {
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if (data.replaceProjection)
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g_pHyprOpenGL->m_RenderData.monitorProjection = *data.replaceProjection;
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g_pHyprOpenGL->renderTextureInternalWithDamage(data.tex, data.box, data.a, data.damage.empty() ? damage : data.damage, data.round, data.roundingPower, data.syncTimeline,
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data.syncPoint);
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g_pHyprOpenGL->renderTextureInternalWithDamage(data.tex, data.box, data.a, data.damage.empty() ? damage : data.damage, data.round, data.roundingPower);
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if (data.replaceProjection)
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g_pHyprOpenGL->m_RenderData.monitorProjection = g_pHyprOpenGL->m_RenderData.pMonitor->projMatrix;
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}
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@ -16,8 +16,6 @@ class CTexPassElement : public IPassElement {
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int round = 0;
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float roundingPower = 2.0f;
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bool flipEndFrame = false;
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SP<CSyncTimeline> syncTimeline;
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int64_t syncPoint = 0;
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std::optional<Mat3x3> replaceProjection;
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CBox clipBox;
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};
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