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@@ -147,7 +147,7 @@ void IHyprLayout::onWindowCreatedFloating(PHLWINDOW pWindow) {
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pWindow->m_vRealPosition = pWindow->m_pXDGSurface->toplevel->parent->window->m_vRealPosition.goal() +
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pWindow->m_pXDGSurface->toplevel->parent->window->m_vRealSize.goal() / 2.F - desiredGeometry.size() / 2.F;
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else
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pWindow->m_vRealPosition = PMONITOR->vecPosition + desiredGeometry.size() / 2.F;
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pWindow->m_vRealPosition = PMONITOR->vecPosition + PMONITOR->vecSize / 2.F - desiredGeometry.size() / 2.F;
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} else {
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// if it is, we respect where it wants to put itself, but apply monitor offset if outside
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// most of these are popups
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