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input: add cursor:persistent_warps to maintain relative position within a window (#6338)
Allows the cursor to return to its last relative position within a window when the window is refocused. Allows the cursor to retain its relative position within a window when the window is swapped, moved, changed workspace, added to or removed from groups. controlled with cursor:persistent_warps
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@@ -245,8 +245,11 @@ class CWindow {
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Vector2D m_vFloatingOffset = Vector2D(0, 0);
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// this is used for pseudotiling
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bool m_bIsPseudotiled = false;
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Vector2D m_vPseudoSize = Vector2D(1280, 720);
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bool m_bIsPseudotiled = false;
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Vector2D m_vPseudoSize = Vector2D(1280, 720);
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// for recovering relative cursor position
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Vector2D m_vRelativeCursorCoordsOnLastWarp = Vector2D(-1, -1);
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bool m_bFirstMap = false; // for layouts
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bool m_bIsFloating = false;
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@@ -446,6 +449,7 @@ class CWindow {
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void onResourceChangeX11();
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std::string fetchTitle();
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std::string fetchClass();
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void warpCursor();
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// listeners
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void onAck(uint32_t serial);
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