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Major blur rework: optimization & fixes
Blur should be considerably faster now and work on full damage tracking
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@@ -30,6 +30,8 @@ void CConfigManager::setDefaultVars() {
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configValues["general:col.active_border"].intValue = 0xffffffff;
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configValues["general:col.inactive_border"].intValue = 0xff444444;
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configValues["debug:int"].intValue = 0;
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configValues["decoration:rounding"].intValue = 1;
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configValues["decoration:blur"].intValue = 1;
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configValues["decoration:blur_size"].intValue = 8;
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