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added decoration:shadow_offset
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@@ -13,7 +13,6 @@ uniform vec2 fullSize;
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uniform float radius;
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uniform float range;
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uniform float shadowPower;
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uniform int ignoreWindow;
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float pixAlphaRoundedDistance(float distanceToCorner) {
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if (distanceToCorner > radius) {
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@@ -75,7 +74,7 @@ void main() {
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}
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}
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if (pixColor[3] == 0.0 || (ignoreWindow == 1 && pixColor[3] == originalAlpha)) {
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if (pixColor[3] == 0.0) {
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discard; return;
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}
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