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protocols: add hyprland_surface_v1.set_visible_region implementation (#9120)
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@@ -133,6 +133,7 @@ struct SCurrentRenderData {
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Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
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CBox clipBox = {}; // scaled coordinates
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CRegion clipRegion;
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uint32_t discardMode = DISCARD_OPAQUE;
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float discardOpacity = 0.f;
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