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Added shadow colors animations and inactive col
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@@ -1170,7 +1170,8 @@ void CCompositor::updateWindowAnimatedDecorationValues(CWindow* pWindow) {
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static auto *const PINACTIVEALPHA = &g_pConfigManager->getConfigValuePtr("decoration:inactive_opacity")->floatValue;
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static auto *const PACTIVEALPHA = &g_pConfigManager->getConfigValuePtr("decoration:active_opacity")->floatValue;
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static auto *const PFULLSCREENALPHA = &g_pConfigManager->getConfigValuePtr("decoration:fullscreen_opacity")->floatValue;
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static auto *const PSHADOWCOL = &g_pConfigManager->getConfigValuePtr("decoration:col.shadow")->intValue;
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static auto *const PSHADOWCOLINACTIVE = &g_pConfigManager->getConfigValuePtr("decoration:col.shadow_inactive")->intValue;
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// border
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const auto RENDERDATA = g_pLayoutManager->getCurrentLayout()->requestRenderHints(pWindow);
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@@ -1198,6 +1199,13 @@ void CCompositor::updateWindowAnimatedDecorationValues(CWindow* pWindow) {
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else
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pWindow->m_fActiveInactiveAlpha = pWindow->m_sSpecialRenderData.alphaInactive != -1 ? pWindow->m_sSpecialRenderData.alphaInactive * *PINACTIVEALPHA : *PINACTIVEALPHA;
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}
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// shadow
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if (pWindow == m_pLastWindow) {
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pWindow->m_cRealShadowColor = CColor(*PSHADOWCOL);
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} else {
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pWindow->m_cRealShadowColor = CColor(*PSHADOWCOLINACTIVE != INT_MAX ? *PSHADOWCOLINACTIVE : *PSHADOWCOL);
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}
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}
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void CCompositor::moveWindowToWorkspace(CWindow* pWindow, const std::string& work) {
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