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internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
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@@ -113,7 +113,7 @@ int rollingRead(const int socket) {
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constexpr size_t BUFFER_SIZE = 8192;
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std::array<char, BUFFER_SIZE> buffer = {0};
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int sizeWritten = 0;
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long sizeWritten = 0;
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std::cout << "[hyprctl] reading from socket following up log:" << std::endl;
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while (!sigintReceived) {
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sizeWritten = read(socket, buffer.data(), BUFFER_SIZE);
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