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internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
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@@ -52,4 +52,8 @@ struct SHyprCtlCommand {
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std::function<std::string(eHyprCtlOutputFormat, std::string)> fn;
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};
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typedef int64_t WINDOWID;
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typedef int64_t MONITORID;
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typedef int64_t WORKSPACEID;
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typedef std::function<void(void*, SCallbackInfo&, std::any)> HOOK_CALLBACK_FN;
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